1. Add a New Action: This button adds a new action.

  2. Edit Action Channels: This function allows users to target specific engine(s). For more details, visit Channel Assignments

  3. Animation Interpolation: This function allows you to define animation interpolation type

  4. Bind Keyframe: This creates a field for the keyframe on the template form, making it dynamic so users can change it during the Playout.

  5. Position: This area shows the time value of your current position inside the timeline. To change its FPS value, visit General Configuration

  6. Action Play: This feature allows you to play/trigger the content you animated

  7. Open/Close Property Headers: This button allows you to reset the Time Ruler’s position to zero

  8. Playhead: Indicates the current position in the Timeline

  9. Keyframe: A point stores a value of a property at a particular position

  10. Import/Export/Save: Management tools for saving, importing, and exporting your Actions

Action Timeline’s FPS rate might be different than the Reality Engine’s FPS rate. To change your Engine’s FPS, select the ENGINECONTROL and adjust the TARGETFPS property under the Clock property category