You can export static mesh data into Reality API. Static meshes can be used with geometry objects.

Implementation

  • Click EDIT → PROJECT SETTINGS on Reality Editor.

  • Scroll down, click Export on Reality tab.

  • Click ➕ under Static Meshes category. Expand the index. Select Static mesh. You can give a name to the Static Mesh. Close the Project Settings window.

  • Launch Reality Control and press F7 to launch Reality Setup.

  • Click PLAY on Reality Editor.

  • Open the nodegraph. Right-click on space, Click CREATE → GEOMETRY → GEOMETRY MESH

  • Click GeometryMesh node. You can select static mesh that is exported on Reality Editor.