By using ZD ACTOR COMPONENT, you can export texture as an output pin on Reality API. You can expose Texture Object Reference, Texture2D, and Media Texture object types.
Add ZD ACTOR COMPONENT to your actor.
Create a new variable named as SimpleTexture. Make varıable type Texture Object Reference.
Ensure that the variable is Instance Editable (public) and manually add the "out" category in the dropdown box.
You can also use the "Eye" icon at the right of each variable.
The variable must be Instance Editable(public). The category must be Out. Otherwise, the variable will be treated as an input pin.
Your texture will be exported as an output pin.